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Showing content with the highest reputation since 02/22/25 in Posts
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Hello, just wanted to update that I received the fixed GPU a few days ago and everything has been working fine. Thank you so much for your help figuring this out!2 points
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College Football 26 continues to evolve, and with each new elite card release, the QB1 conversation gets a little louder-and a lot more controversial. In this gameplay session, all eyes were on Bryce Underwood, one of the most hyped quarterbacks currently available in CFB 26. With elite physical traits, a lightning-fast release, and top-tier core ratings, Underwood enters the discussion as a potential best quarterback in the game. But does he truly live up to the hype once the sticks are in your hands? After putting him through multiple ranked head-to-head games, clutch moments, and high-pressure situations, the answer is nuanced-but fascinating CFB 26 Coins. Bryce Underwood Card Overview Let's start with the raw numbers, because Bryce Underwood's card is absolutely loaded. He comes equipped with: 96 Speed 99 Throw Power Elite accuracy ratings across short, medium, and deep throws A release animation identical to Daren Menso, a fan-favorite QB that many players still use to this day From a pure ratings perspective, Bryce Underwood looks like the most complete quarterback in CFB 26. His speed allows him to extend plays, escape pressure, and punish defenses that overcommit. His arm strength makes every throw on the field viable, even under pressure or on the run. Mechanically, his release stands out immediately. The ball gets out fast-noticeably faster than many top-tier quarterbacks-which makes a huge difference against aggressive blitz-heavy defenses in ranked play. Abilities and Chemistry: The One Knock Where Bryce Underwood takes a slight step back is in the ability discount department. Unlike some game-changing quarterbacks, Underwood doesn't receive major AP discounts that allow you to stack elite abilities for cheap. In this gameplay setup, he was running: Gold Off-Platform for 7 AP That's solid, but not meta-breaking. Discounts matter in CFB 26, especially at quarterback, and this is where some players may feel the card doesn't fully separate itself from the competition. Chemistry-wise, Underwood fits cleanly into: Run and Shoot Option Spread That flexibility makes him easy to slot into most offensive schemes, particularly mobile-heavy or RPO-based playbooks. Supporting Cast Additions: Takario Davis Steals the Spotlight While Bryce Underwood was the headliner, the squad also featured a major defensive addition: Takario Davis. This card is a monster: 6'4" 97 Speed 99 Man Coverage 94 Zone Coverage Slotted into the nickel/slot role, Takario Davis immediately felt impactful. His size alone causes issues for receivers, and his speed lets him recover even when beaten early. While there's still a desire to eventually upgrade at free safety, Davis already plays like a game-changer in the secondary. Chemistry options such as Multiple D, 3-2-6, and 3-3-5 give him flexibility in modern defensive setups. Playbooks and Setup The gameplay ran with: Oklahoma State offense Miami defense This combination emphasizes spread concepts, quick reads, and exploiting mismatches-perfect for testing a quarterback's release, accuracy, and decision-making under pressure. The games themselves were played live on stream, which adds another layer of realism. No edits, no cherry-picked highlights-just raw ranked gameplay with all the chaos that comes with it. Gameplay Impressions: The Good, the Bad, and the Real From the opening drive, Bryce Underwood showed exactly why people are calling him QB1. His first touchdown throw was a dot-perfect timing, clean pocket movement, and a laser to Dorium Moore. Throughout the games, Underwood consistently delivered: Accurate throws under pressure Smooth rollouts with minimal accuracy drop-off Fast reads that punished defenses playing lazy coverage Short and intermediate throws felt automatic. Checkdowns to Oscar Delp, Justice Haynes, and Desmond Howard consistently moved the chains. The Michigan connection with Desmond Howard, in particular, was money all session long. Underwood's speed also came into play more than expected. He didn't need to scramble constantly, but when protection broke down, he had the mobility to escape and reset plays-something slower pocket passers simply can't replicate. Ranked Play Reality Check That said, ranked play remains… ranked play. Dropped picks, random animations, blown coverages, and moments where the game simply does what it wants all showed up. Bryce Underwood wasn't immune to that. A few throws sailed, a couple of risky decisions turned into interceptions, and there were moments where timing felt just slightly off. But that's not unique to Underwood-that's CFB 26. What stood out is that he never felt like the reason games were lost. Even in losses, the mistakes felt user-driven rather than card-driven. Missed reads, forced throws, or getting greedy late in games were the real culprits.Comparing Bryce Underwood to the Competition So where does Bryce Underwood land among the elite quarterbacks? Purely from a performance standpoint, he's absolutely in the top tier. The release alone puts him above many options. His speed makes him more versatile than traditional pocket passers, and his arm strength ensures no throw feels risky. However, price matters. At around 1.5 million coins, Underwood sits firmly in the premium tier. And that's where the internal debate starts. Because while Bryce Underwood might be slightly better on paper, there's another quarterback who keeps stealing the spotlight… Why Vince Young Still Wins for Some Players Despite Bryce Underwood's elite showing, the final decision was to go back to Vince Young. Why? It comes down to preference and value. Vince Young: Plays incredibly well in this year's engine Has a release that feels just as consistent, if not better for some users Offers more value relative to his price point Fits mobile quarterback playstyles perfectly Bryce Underwood didn't play poorly-far from it. But when two quarterbacks are that close, price and feel matter. And for this particular setup, Vince Young simply felt like the better long-term option. That doesn't mean Bryce Underwood isn't QB1 for someone else. If you value raw speed, arm strength, and a quick release, he absolutely can be the best quarterback in the game for your playstyle. Pack Openings and Rewards After the gameplay, the session wrapped up with a Natty run pack opening-and the results were solid. Highlights included: Multiple 90+ overall cards A 94 Tyreek Tucker A 94 Brandon Finny Several full College Football Playoff and promo cards It wasn't a mind-blowing haul, but it was more than respectable and capped off the session on a positive note. Final Verdict: Is Bryce Underwood QB1? Bryce Underwood is elite. He has: One of the fastest releases in CFB 26 Top-tier mobility Maxed-out throw power Excellent in-game feel cheap College Football 26 Coins If coins aren't an issue and you want a quarterback who can do everything at a high level, Bryce Underwood is absolutely worth using-and you can easily make the argument that he's the best quarterback in the game right now. That said, preference still rules CFB 26. For some players, Vince Young-or another elite QB-may simply feel better, especially when factoring in cost and ability discounts. At the end of the day, Bryce Underwood didn't disappoint. He lived up to the hype, delivered in ranked play, and proved he belongs at the very top of the quarterback conversation.1 point
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After more than six weeks of near-constant playtime, Diablo 4 Season 11 stands out as one of the most engaging seasons the game has seen so far. From early December through the heart of the season, player engagement was high, community sentiment was largely positive, and the overall "vibe" around Diablo 4 felt healthier than it has in quite some time. For many players, this season marked their most-played stretch of Diablo 4 yet-and for good reason Diablo 4 Items. Between major system revamps, elite reworks, crafting changes, and the introduction of the Paladin, Season 11 felt like a turning point. It wasn't perfect, but it laid important groundwork heading into Season 12 and the upcoming expansion. The Paladin: Fun, Flexible, and Overpowered The headline feature of Season 11 was undeniably the Paladin. As a new class, it offered a glimpse into Blizzard's evolving design philosophy-and in many ways, it succeeded brilliantly. The Paladin's skill tree stands head and shoulders above the other classes. Skills come with multiple meaningful branches that drastically alter how abilities function, often changing damage types, playstyles, or synergies entirely. This resulted in exceptional build diversity. Nearly anything could be made viable, and many builds landed at a comparable power level thanks to flexible aspects, paragon boards, and shared passives. That said, the Paladin was also blatantly overpowered. While it didn't reach the absurd "delete everything instantly" levels of some historical Diablo builds, it trivialized large portions of the game. In Hardcore Torment 4, Paladins could often AFK through content that should have been lethal. The class flattened progression far too quickly, making most endgame challenges feel optional rather than earned. This imbalance was likely intentional. Blizzard clearly wanted the Paladin to feel strong, exciting, and accessible, especially alongside increased difficulty from elite changes. In that sense, it worked-players came back, played more, and had fun. But long-term, the Paladin's multipliers and defensive scaling will need to come down to align with the rest of the roster. Still, as a preview of where class design is heading-especially with the expansion's new skill tree systems-the Paladin is extremely promising. Skill Design: A Blueprint for the Expansion One of the Paladin's biggest strengths is how its utility skills still meaningfully contribute to combat. Cooldowns like Arbiter don't just buff stats-they deal damage, interact with multipliers, and feel impactful when used. This highlights a major issue with older classes. Many utility skills simply don't scale, making them feel hollow. Pressing Ground Stomp on Barbarian or certain Rogue utilities often results in nothing happening damage-wise, which feels unsatisfying. Historically, Diablo 4 had more hybrid-style builds-Season 0's Kratos Barbarian or Flurry Rogue being standout examples. While not every build needs that complexity, moving closer to Paladin-style multi-skill relevance would dramatically improve combat depth across all classes. Crafting and Progression: Better Systems, Worse UI Season 11 introduced major changes to progression systems, including tempering, masterworking, and difficulty adjustments. Mechanically, these updates were a success. Tempering felt good. Selecting your temper and hunting for Greater Affix rolls added excitement without excessive frustration. Masterworking provided clear power growth, and GA hits felt rewarding without being trivial. However, crafting quality-of-life was abysmal. The sheer number of clicks, confirmation windows, and slow UI interactions made item creation unnecessarily painful-especially during sanctification-heavy gameplay. Simple improvements like hotkeys, batch imprinting, repeat actions, and reduced confirmations could cut crafting time by 80% or more. The systems are solid. The interface is not. Progression Curve: Too Fast, Too Early One of Season 11's biggest issues is how quickly players reach endgame power. Legendary temper manuals, full masterworking, and key uniques are obtained almost immediately. As a result, players skip entire Torment tiers after just a handful of drops. Paladin exaggerates this problem, but even other classes often leap straight to Torment 4 after securing one or two critical items. Progression feels compressed, removing the sense of steady growth. Staggering key drops-such as locking legendary temper manuals or certain uniques behind higher Torment levels-would create a more satisfying power curve. Players should tinker with suboptimal setups longer before becoming fully "online."Elite Revamp: Better, but Messy The elite rework added champion packs, blue mobs, and more varied affixes, making encounters more interesting on paper. In practice, visual clarity became a serious issue-especially in high-density fights. Certain affixes, like Explosive, are overtuned. They're unavoidable, unblockable, and hit harder than anything else in the game, making them a top Hardcore killer. Bugs exacerbated the problem, with some elites firing affixes far more frequently than intended. While elites are more engaging overall, they need tighter tuning, better visual clarity, and fewer bug-induced death scenarios-especially in Hardcore. Endgame Loop: The Pit Problem Season 11 shifted focus away from the Pit, and it shows. XP gains and rewards were heavily nerfed, making Pit progression largely pointless beyond a certain tier. Since rewards barely scale, running Pit 60 or Pit 90 feels functionally identical. This is a major problem. With only four difficulty tiers, the Pit should be Diablo 4's primary scaling endgame system. Instead, it's unrewarding and boring. The upcoming expansion's Vault and Tower changes offer hope, but the Pit needs more than minor tweaks. It needs to be engaging, rewarding, and capable of sustaining hundreds of hours of play-not just a checkbox activity. Keys and Rewards: Too Much of a Good Thing Season 11 flooded players with keys. World bosses dropped absurd numbers of sigils, Ascendance keys became effectively infinite, and rare items lost their excitement. Keys should be rare and meaningful-not clutter. Fewer keys with better rewards would dramatically improve the endgame loop. A 90% reduction in key drops paired with significantly enhanced loot would make each run feel special again. Sanctification: A Huge Win (With Caveats) Sanctification was one of Season 11's best additions. Long requested as a Diablo 4 version of Vaal Orbs, it finally allowed players to gamble on their gear in exciting ways. The system was generous-perhaps too generous-but undeniably fun. Mythic sanctifications, in particular, were thrilling to chase, even if the RNG was brutal. The main issue lies in power disparity. The gap between average outcomes and "god-tier" results is enormous, creating an all-or-nothing experience. Introducing more mid-tier outcomes would smooth progression while keeping top-end rolls exciting. Sanctification should absolutely return as a permanent system, albeit with refined balance. The Tower: Undercooked but Promising The Tower arrived late in the season and felt unfinished. Bugs, exploits, and balance issues dominated early impressions. While leaderboard pushing was briefly fun, the mode lacks long-term replayability. Once a character is optimized, there's little incentive to return week after week. To fix this, the Tower needs dynamic modifiers-similar to Mythic+ affixes-that change weekly and meaningfully alter gameplay. With the right structure and rewards, the Tower could become a compelling weekly activity for all players, not just leaderboard chasers. Class Balance: Paladin Dominates, Others Lag Behind cheap Diablo IV Items While Paladin had dozens of viable builds, other classes struggled. Necromancer, in particular, was left behind, with few compelling options. Most classes had one or two "good enough" builds-but nothing close to Paladin's depth or flexibility. With expansion changes looming, this imbalance is understandable-but for Season 12, players need reasons to log into every class, not just Paladin. Final Thoughts Despite its flaws, Diablo 4 Season 11 was a strong step forward. It delivered fun, engagement, and momentum heading into the expansion. The systems introduced this season-sanctification, improved skill design, and progression revamps-show real promise.1 point
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The way we create visual content is evolving quickly. Traditional video production workflows — involving scripting, editing tools, timelines, and creative decisions — remain powerful but can be time-consuming and technically demanding. At the same time, AI-powered tools are emerging that help streamline this process, especially for short-form and social-ready video content. One tool that’s been gaining attention in this space is Textideo. In this post, I’ll break down what Textideo does, how it works, and how it compares to several other popular platforms that target similar use cases. What Is Textideo? Textideo is a next-generation AI video creation platform designed for content creators, influencers, marketers, and anyone who needs to turn written ideas into visual output quickly and efficiently. Rather than starting with footage or a blank editing timeline, Textideo starts with text. You provide a script, prompt, or description, and the platform’s AI models interpret that text to generate a video. This is especially useful for creating social media content, explainers, product showcases, and other short videos where speed and clarity matter. Key Features Text-to-Video Generation: Create videos directly from typed prompts. Multi-Shot Sequences: Build cohesive narratives instead of isolated clips. Visual Consistency: Maintain a consistent visual style across video output. Built-In Enhancements: Effects, transitions, GIF creation, and content refinement tools all in one place. Export Options: Ready-to-publish formats optimized for YouTube, TikTok, Instagram, and more. Textideo’s approach is less about replacing professional editing software entirely, and more about enabling fast, idea-to-visual workflows for creators who want to get content done without deep technical skills. Why It Matters for Content Creators Here’s what makes Textideo relevant and valuable: Reduces Technical Barriers: No need to learn complicated editing software. Saves Time: Converts ideas to visuals fast — ideal for weekly social schedules. Supports Iteration: Quickly tries different visual versions of the same idea. Scalable Output: Good for individuals and small teams producing frequent content. This aligns well with platforms like The Crimson Market, where creators, business builders, and digital professionals look for efficient ways to generate and distribute visual content across diverse channels. How Textideo Compares to Other Popular Tools Textideo sits in the broader category of AI video tools, but each platform has its niche and strengths. Below are a few that are frequently mentioned alongside it: 1. Synthesia – AI Videos with Virtual Presenters Website: https://www.synthesia.io What It Is: A video creation platform that uses AI avatars to speak your script. You input text, choose a presenter, and the system generates a video featuring a virtual “host.” Best For: Corporate training and explainer videos Product walkthroughs narrated by AI talent Multilingual videos with consistent avatar delivery Strength: Great for content that benefits from a human-like presenter without human video shoots. Limitations: Visual storytelling is limited to avatar-led scenes, and customization is less cinematic than Textideo. 2. Pictory – Text to Short Video Summaries Website: https://pictory.ai What It Is: A tool that converts long text (like articles or scripts) into short videos, automatically matching visuals to the text. Best For: Repurposing blog posts into short video snippets Automated subtitle generation Content marketing pipelines Strength: Very effective for long-to-short content reuse. Limitations: Output is more templated; less control over narrative pacing and stylistic flow than Textideo. 3. Runway – AI-Powered Video Editing & Effects Website: https://runwayml.com What It Is: A more advanced generative toolkit that combines AI video generation with editing workflows and creative visual effects. Best For: Experimental visuals and creative effects Generative art projects Short video prototypes with custom aesthetics Strength: Offers deeper creative control and experimental output. Limitations: Requires a steeper learning curve and more manual tweaking than Textideo. 4. Lumen5 – Automated Video for Marketing Website: https://lumen5.com What It Is: A platform that turns text content (such as blog posts) into video using templates and automated media matching. Best For: Social media content Brand storytelling using existing text assets Fast campaign visuals Strength: Very fast for templated marketing videos. Limitations: Less flexible narrative structure and creative freedom than Textideo. Choosing the Right AI Video Tool When evaluating tools like Textideo and its peers, it helps to match the platform to your production goals: Tool Best For Strength Textideo Idea-to-Video Creation Narrative flow, multi-scene rendering Synthesia Presenter-led videos Natural voice + human avatars Pictory Article → Video Automated summary visuals Runway Creative and experimental video Advanced visual effects Lumen5 Fast marketing videos Template-based video generation Each tool serves a slightly different need in the workflow. Some prioritize automation and speed, others offer creative depth or presenter realism. Textideo strikes a balance between automation and narrative richness, making it a strong choice for creators who want structured visual output without heavy manual editing. Final Thoughts Platforms like Textideo are helping to redefine how visual content gets made. Instead of building video frame by frame, creators can start with ideas and let AI do the heavy lifting — a shift that can significantly improve efficiency for individuals and small teams. If you’re producing regular visual content or looking for ways to unlock faster iteration, tools like Textideo and its alternatives are worth exploring. Each offers a unique set of capabilities — and understanding their differences helps you choose the right one for your goals.1 point
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Hi everyone, I’d love to take on the role of PvP God. Always keen for PvP, whether that’s pushing Gladiator or running casual 3s for fun. https://check-pvp.fr/us/Frostmourne/Thenariouss1 point
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We started by generating hundreds of AI concepts until we found one we liked which we posted onto YouTube to see how many likes it gets compared to the others, this one got the most likes so we decided it's the one we will build. We modelled the Front Panel. Video (1) (4).mp4 We were planning to buy and use a full colour Mimaki printer https://www.mimakiaus.com.au/product/3d/ which can create amazing things, we were super excited for this printer but after talking to their representatives we under stood it wasn't for us, especially for the cost associated with it. The material is far too brittle to be used as a computer panel, the build space is TINY for the price of the machine, we would have to create the panel in pieces. We want a sturdy computer that can keep intact through international delivery as we send out these computers to people world wide. We decided to buy a Carvera https://global.makera.com/products/carvera?srsltid=AfmBOorH9Q1QYMJKkXAmdKOTgXwbC2OylMzNeinObBJrBArEahD1EFpt so we can create sturdy panels out of alloy, copper, wood and other materials along with a 4 colour 3D printer, H2d bamboo labs https://au.store.bambulab.com/products/h2d?id=580955377904132100&skr=yes&srsltid=AfmBOopXgHsY4fQmGK5FBrsVAD7GdTn5Rm_zAFEOUVlCNGPzlgYKopZTz8A to add to our 3D printer stack. We're now conducting test prints and colouring some parts of the panel with the 4 colour printer as a base, we will hand paint the panel afterwards and make sure the red window behind her is see through to show lights. We will continue to drop updates on this blog post as comments, let us know what you think!1 point
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Step 1: Alright so first of all, we start by grabbing out the Motherboard, CPU, RAM, M.2 and the backplate for the CPU Cooler. Step 2: Now that we have all of that out and ready, we install the CPU first. So I had to open the CPU socket, then install said CPU making sure the triangles in the corner line up. Step 3: Now it was time for me to remove the M.2 heatsink cover from the motherboard, and install the M.2. Which with this case was completely toolless. After the M.2 was installed, I undid the 4 clips on the RAM sockets, and installed all 4 sticks of RAM into the Motherboard. Step 4: Easy step now, all I had to do was remove the sticky cover from the CPU Backplate, line it up with the screws and push down against the piece. Only slightly so that it contacts with the back of the motherboard and sticks there. Step 5: Alrighty, now it was time for me to prep and install the Power Supply. Firstly was to plug in, the 24 pin, 2 8-pin CPU power, 2 8-pin PCIE power cables, and the 1 sata power cable. Alright, next step was to turn the case around, and install the Power Supply into the back of the case. Step 6: I was now at the time to install the Motherboard into the case, so I grabbed the 9 necessary screws and did just that, lining the IO shield to the back of the case Step 7: Okaly Dokaly, the next step was to install the AIO CPU cooler. Now I'm going to start by grabbing it out, making sure the fans are in the layout I was wanting (they were). Now that I was ready, I grabbed the Radiator and fans, and installed them into the top of my case, securing it with the 12 included screws. Step 8: It was now time to apply some Thermal Paste to the CPU, and then install CPU cooler. So that's what I did, I applied some Thermal paste in my traditional "X with dot" pattern. Step 9: Now one of the most tedious parts of building a PC has arrived, cable managing. So I quickly installed my fan hub into the bottom of the back of the case, by removing one of the unused SSD bays. I then started running cables, and managing exactly where I wanted each cable to go. This was an absolutely long job, probably almost 2 hours, getting ALL the cables exactly where they would look best. Step 10: Now the time has finally arrived, to install the funnest and usually most expensive part into a PC, the Graphics Card. Now this is an easy part, but it really just ties together an entire computer. So with the Graphics Card installation, and the 2 8-pin PCIE cables plugged in, I had a completed computer. Step 11: This step was just about turning it on, and making sure it power cycles and boots, which no issues of course.1 point
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Im down for anything dungeon/M+ related. Unfortunately, the "Raz Boss" was defeated many years ago and hasn't been seen raiding since. lol0 points
